Unreal Engine Render
I created this Ancient Egyptian Tomb as my final major project for my degree in computer games art. The goal for this project was to create a real time egyptian environment, inspired by the Unreal Engine 5 Demo. There were many new challenges for me where I had to proof myself, for example scultping statues of characters or animals in Zbrush which I never did before. Furthermore I loved the whole process of creating such a big environment inside Unreal Engine by using my own Game-Ready Assets and the lovely Quixel Megascans. I used 3DS Max for moddeling, retopology and UVs, Zbrush for sculpting and posing, Quixel Mixer and Photoshop for texturing and Unreal Engine 4 as final Game Engine.
Link to my GMP Documentation
https://drive.google.com/drive/folders/19HHZ79HkvpHF1Q1b9bbBGXxOUB9HW1I7?usp=sharing