Ancient Egyptian Tomb - Unreal Engine 4

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Image of my self-created Assets

Image of my self-created Assets

I created this Ancient Egyptian Tomb as my final major project for my degree in computer games art. The goal for this project was to create a real time egyptian environment, inspired by the Unreal Engine 5 Demo. There were many new challenges for me where I had to proof myself, for example scultping statues of characters or animals in Zbrush which I never did before. Furthermore I loved the whole process of creating such a big environment inside Unreal Engine by using my own Game-Ready Assets and the lovely Quixel Megascans. I used 3DS Max for moddeling, retopology and UVs, Zbrush for sculpting and posing, Quixel Mixer and Photoshop for texturing and Unreal Engine 4 as final Game Engine.
Link to my GMP Documentation
https://drive.google.com/drive/folders/19HHZ79HkvpHF1Q1b9bbBGXxOUB9HW1I7?usp=sharing